Introduction

Eddy is a narrative-driven point-and-click adventure game that invites players to embark on a poignant road trip as Nathan.

When Nathan’s best friend, Damian, is unable to join their long-planned journey, Nathan decides to set out alone, determined to honor their shared dreams.

During his travels, Nathan visits three significant locations: a cozy diner, a vibrant seaside festival, and a serene cabin.

Each stop reveals fragments of their friendship and unspoken truths.

As Nathan explores these places, he uncovers clues, solves puzzles, and reflects on the memories that shaped their bond. Beneath the surface of their plans lies a mysterious truth waiting to be unveiled.


Made within one month for Road Trip Jam 2025

 

Gameplay Features

  • Point-and-Click Adventure: Interact with objects and solve puzzles to uncover the story.
  • Branching Narrative: Your choices and discoveries shape Nathan’s journey, leading to multiple endings (four in total).

 

Credits: 

Story, code, and art & UI by MidnightElipsy.

Edited by Diana J

Assets Used (BGM and sfx):   by Universfield on Pixabay 

Content Warning

Eddy explores themes of emotional complexity.

Click to see content warnings with spoilers

Eddy contains themes of loss, grief, and emotional trauma. It also includes mild depictions of death.







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Eddy-1.5-market.zip 119 MB

Development log

Comments

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(1 edit)


I could only get 3 endings but damnnnnn. The writing and art combo was so atmospheric. Now my poor heart is in pain but also there's the sweet nostaliga vibe. Hope to play your other games soon and any upcoming ones :D


PS: Maybe I'm dumb or it's cause i missed one of the endings but I'm still wondering what is up with the back of Nate's car stain.

Thank you so much for your comment, and my apologies for the delayed response—I just saw your message.

Regarding the fourth ending, I’ve actually put together a guide to help players unlock it. Instead of heading to the cabin, you’ll need to find and make contact with the witness at the festival, then use the phone booth to call him.

You can find the detailed guide here:https://midnighteclipsy.itch.io/eddy/devlog/929326/walkthrough-guide-to-get-all-endings Path B: Contact the Witness (Alternate Ending) Listen to the news report from the coffee shop TV stand. Find the cat shop phone number by tuning the radio in coffee shop. Call the cat shop: Select the second dialogue option. Inquire about the “Tuxedo Cat” to get the witness’s number. Call the witness: Persuade them to mention the letter (choose empathetic responses). Call parcel delivery : Request info about the letter. Result: Unlocks the alternate ending immediately.

I hope you find it helpful! If you have any other questions or need further assistance, please feel free to let me know.

Thanks again for your support!

(+1)

Saw it! Thanks for your reply :) Think I got everything